Defining the Game Mechanics
The course is part of this learning path
In this course, we begin building a game in Solidity, and more specifically, we begin to look at defining the mechanics and the components of the game.
Tom is a CTO, senior back-end developer, and systems architect with over twenty years of hands-on development experience in a variety of languages and systems. He has a CS master's degree and has been working with Ethereum and blockchain technologies since 2016.