The course is part of this learning path
This module introduces you to Interfaces in TypeScript.
The objectives of this module are to provide you with an understanding of:
- How to use Function Types
- How to use Optionals
- How to use Excess Property Checks
- How to use Indexable Types
- How Interfaces work with Classes
- How to create Extendable Interfaces
This learning path is aimed at all who wish to learn how to use TypeScript
We welcome all feedback and suggestions - please contact us at firstname.lastname@example.org to let us know what you think.
An interface can extend another interface. In the same way a class can extend another class. If an entity signs a contract for the extended interface, all of the requirements of that interface and the interface it extends, must be met. A hasWheels interface extends the vehicle interface, meaning that along with wheels being a required numeric property, any entity that signs that hasWheels contract must have a numeric speed property and may have a Boolean flux capacitor and may have an accelerate method. Classes can implement multiple interfaces giving us fine control over our reusable components. The bus class shown on line 22 implements the hasWheels interface, along with the hasPayingPassengers interface. Values are given to all properties that are required to meet all of the contracts in the constructor and implementations are given for any methods that this class needs to provide. We then create an instance of the class on the right of the screen and use some of its methods logging the results out as we go. The interfaces can be reused across multiple classes. That covers what we need to start using interfaces. Looking at how we can define particular properties and or functions, that objects or classes must implement when we sign that contract. It's included looking at function types, optional properties, access property checks, indexable types, apply an interface to classes and extending interfaces. It'd be worth going getting some practice on that now.
Ed is an Outstanding Trainer in Software Development, with a passion for technology and its uses and holding more than 10 years’ experience.
Ed is responsible for delivering QA’s Programming Foundations course using the Eclipse IDE. His skillset extends into the DevOps sphere, where he is able to deliver courses based around Agile/Scrum practices, version control, and CI/CD.