Course Overview
Overview
Difficulty
Intermediate
Duration
2h 7m
Students
26
Ratings
5/5
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Description

This course explores the fundamentals of Java and puts them to use with some real-life examples looking at an average of three program and a mad libs project.

Learning Objectives

  • Learn how to print information out to the user, how to create and use variables, values, and constants, how these things have data types, and the differences and similarities among the data types
  • Learn about arithmetic, relational, and logical operators
  • Understand how to obtain input from the user of our programs

Intended Audience

  • Beginner coders or anyone new to Java
  • Experienced Java programmers who want to maintain their Java knowledge
  • Developers looking to upskill for a project or career change
  • College students and anyone else studying Java

Prerequisites

This is a beginner-level course and can be taken by anyone with an interest in learning about Java.

Transcript

I'm so glad you're here, starting this section with me. In this section, we have a ton of new exciting things to learn and skills to develop as we take our first steps into the great Java adventure. We will be starting off learning some fundamentals. How to print information out to the user,

how to create and use variables, values, and constants, how these things have data types, and about some of the differences and similarities among the data types as well. We will also be learning about different operations we can perform on data using operators, specifically arithmetic, relational, and logical operators. Further, we will learn how to obtain input from the user of our programs. Near the end of the section, you'll have a chance to strengthen your newly learned skills with a couple projects. Specifically, an average of three program and a Mad Libs project. There's a lot to get done. So, let's get right to it. I'll see you in the next lecture, where we will begin with saying hello to Java.

 

About the Author
Students
155
Courses
20
Learning Paths
3

John has a Ph.D. in Computer Science and is a professional software engineer and consultant, as well as a computer science university professor and department chair.

Covered Topics